1) Instead of having to control several characters, each with their own motivations and personalities, let's make the player control a single prince who has all the charisma of a dead fish.
2) Instead of having an involved quest that lasts for several dozen hours, let's have the game arrive at a very unsatisfying end after around 15 minutes or so.
3) Instead of having battles, monsters, weapons, magic, or a plot, let's include none of those things.
And so, Phantasy Star 3 was born.
To be fair, this game does have some positive qualities. It's always good to see an underrepresented segment of the world's population portrayed in a video game, so making the protagonist a perverse naked prince was a good move, I think. I also can appreciate how the developers wanted to buck the trend on the bloated length of most RPGs. Though they went a little overboard by making the game into a 15 minute affair, that's still preferable to the hours-long speeches and conversations that permeate more recent RPGs like, say, Xenogears. Perhaps the best part of the game, though, is its keen sense of irony. I've always appreciated a good touch of irony in a story, and PS3's ending could quite possibly be the best ironic twist I've yet seen in a video game.
All in all, it's yet another Genesis game that I'm glad to have played, and gladder for not having to pay for it. I give it four thumbs up (out of a possible ten).
Rating:
- Sardius